Thesis Optimización gráfica en videojuegos, juegos formativos y simuladores: un análisis comparativo entre unreal engine 5 y unity 3D
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Date
2024
Authors
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Program
Ingeniería Civil Informática
Departament
Campus
Campus Santiago San Joaquín
Abstract
Este trabajo aborda la optimización gráfica en videojuegos y simuladores, centrándose en los motores Unreal Engine 5 y Unity 3D. Se desarrolló un enfoque integral que aplica técnicas avanzadas como niveles de detalle (LOD), batching, culling y optimización de texturas, evaluadas mediante una metodología iterativa en distintos escenarios. Los resultados destacan mejoras significativas en rendimiento y calidad visual, garantizando la adaptabilidad a diversas plataformas. La relevancia de este trabajo radica en su contribución a una experiencia de usuario inmersiva, accesible y escalable, impactando positivamente en la industria de los videojuegos y simuladores.
This work addresses graphic optimization in video games and simulators, focusing on Unreal Engine 5 and Unity 3D. An integrated approach was developed, applying advanced techniques such as level of detail (LOD), batching, culling, and texture optimization, evaluated through an iterative methodology in various scenarios. The results demonstrate significant improvements in performance and visual quality, ensuring adaptability across diverse platforms. The relevance of this work lies in its contribution to immersive, accessible, and scalable user experiences, positively impacting the video game and simulator industry.
This work addresses graphic optimization in video games and simulators, focusing on Unreal Engine 5 and Unity 3D. An integrated approach was developed, applying advanced techniques such as level of detail (LOD), batching, culling, and texture optimization, evaluated through an iterative methodology in various scenarios. The results demonstrate significant improvements in performance and visual quality, ensuring adaptability across diverse platforms. The relevance of this work lies in its contribution to immersive, accessible, and scalable user experiences, positively impacting the video game and simulator industry.
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Keywords
Optimización gráfica, Unreal Engine 5, Unity 3D, videojuegos
