Thesis Desarrollo de herramienta narrativa gamificada para niños y niñas con trastorno del desarrollo del lenguaje mixto
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Date
2025-10
Authors
Journal Title
Journal ISSN
Volume Title
Program
Ingeniería en Diseño de Productos
Departament
Campus
Campus Santiago San Joaquín
Abstract
En este trabajo de titulación de Ingeniería en Diseño de Productos se presenta la investigación y desarrollo de PentaTramas, una herramienta narrativa gamificada orientada a la estimulación de la expresión oral en niños con Trastorno del Desarrollo del Lenguaje (TDL) mixto en contexto terapéutico. El objetivo principal de este estudio fue diseñar un recurso tangible que facilite la construcción de historias mediante la estructuración y manipulación de relatos visuales. En primer lugar, se realizó una revisión teórica sobre el juego como mediador del aprendizaje y la narrativa como estrategia terapéutica. Mediante un enfoque de Diseño Centrado en el Usuario, se llevaron a cabo etapas iterativas de exploración, prototipado y validación con profesionales del área del lenguaje. El resultado fue un prisma pentagonal interactivo acompañado de sets de láminas ilustradas que representan las etapas estructurales del relato. Los testeos demostraron que PentaTramas favorece la secuenciación narrativa, la comprensión y la expresión oral en términos de ergonomía, funcionalidad y usabilidad. En conclusión, este trabajo contribuye al campo del diseño de productos al integrarcomponentes lúdicos, narrativos y terapéuticos en una herramienta que potencia la comunicación infantil y amplía las posibilidades de intervención en contextos fonoaudiológicos y educativos.
This Product Design Engineering thesis presents the research and development of PentaTramas, a gamified narrative tool aimed at stimulating oral expression in children with Mixed-Type Developmental Language Disorder (DLD) within therapeutic contexts. The main objective of this study was to design a tangible resource that facilitates story construction through the structuring and manipulation of visual narratives. First, a theoretical review was conducted on play as a mediator of learning and narrative as a therapeutic strategy. Through a User-Centered Design approach, iterative stages of exploration, prototyping, and validation were carried out in collaboration with language professionals. The result was an interactive pentagonal prism accompanied by sets of illustrated cards representing the structural stages of a story. Testing demonstrated that PentaTramas promotes narrative sequencing, comprehension, and oral expression in terms of ergonomics, functionality, and usability. In conclusion, this project contributes to the field of product design by integrating playful, narrative, and therapeutic components into a tool that enhances children’s communication and expands the possibilities for intervention in speech therapy and educational settings.
This Product Design Engineering thesis presents the research and development of PentaTramas, a gamified narrative tool aimed at stimulating oral expression in children with Mixed-Type Developmental Language Disorder (DLD) within therapeutic contexts. The main objective of this study was to design a tangible resource that facilitates story construction through the structuring and manipulation of visual narratives. First, a theoretical review was conducted on play as a mediator of learning and narrative as a therapeutic strategy. Through a User-Centered Design approach, iterative stages of exploration, prototyping, and validation were carried out in collaboration with language professionals. The result was an interactive pentagonal prism accompanied by sets of illustrated cards representing the structural stages of a story. Testing demonstrated that PentaTramas promotes narrative sequencing, comprehension, and oral expression in terms of ergonomics, functionality, and usability. In conclusion, this project contributes to the field of product design by integrating playful, narrative, and therapeutic components into a tool that enhances children’s communication and expands the possibilities for intervention in speech therapy and educational settings.
Description
Keywords
Comunicación infantil, Trastorno del desarrollo del lenguaje (TDL), Juego terapéutico, Herramienta narrativa gamificada, Terapia clínica
