Thesis Caracterización del uso y opiniones de la IA generativa y no generativa en la industria de videojuegos latinoamericana
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Date
2026-07
Authors
Journal Title
Journal ISSN
Volume Title
Program
Ingeniería Civil Informática
Departament
Departamento de Informática
Campus
Campus Casa Central Valparaíso
Abstract
La presente investigación tuvo como objetivo realizar la caracterización del uso y percepción de herramientas de inteligencia artificial generativa y no generativa dentro de la industria del desarrollo de videojuegos latinoamericana, así como identificar buenas prácticas y comportamientos sobre su adopción. La metodología utilizada fue realizar una encuesta aplicada a desarrolladores y profesionales del área, para después realizar un análisis descriptivo de los resultados. De estos resultados se evidencia una adopción significativa de herramientas de IA, especialmente en tareas técnicas como programación y automatización. Asimismo, se identificó una percepción más favorable hacia la IA no generativa en comparación con la IA generativa. Según la opinión de los desarrolladores, la IA debería solo usarse como una herramienta de soporte sin que sirva como reemplazo de competencias profesionales o del ámbito creativo/artístico. Entre las principales preocupaciones sobre la adopción de IA destacan la pérdida de control creativo, la dependencia tecnológica y los riesgos asociados a propiedad intelectual. La inteligencia artificial ya forma parte del entorno laboral de la industria latinoamericana de videojuegos, aunque su integración continúa desarrollándose de manera principalmente experimental y descentralizada.
This research aimed to characterize the use and perception of generative and non-generative artificial intelligence tools within the Latin American video game development industry, as well as to identify best practices and behaviors regarding their adoption. The methodology used was a survey administered to developers and professionals in the field, followed by a descriptive analysis of the results. These results show a significant adoption of AI tools, especially in technical tasks such as programming and automation. Furthermore, a more favorable perception of non-generative AI was identified compared to generative AI. According to developers, AI should only be used as a support tool and should not replace professional or creative/artistic skills. Among the main concerns regarding AI adoption are the loss of creative control, technological dependence, and risks associated with intellectual property. Artificial intelligence is already part of the Latin American videogame industry’s work environment, although its integration continues to develop in a primarily experimental and decentralized manner.
This research aimed to characterize the use and perception of generative and non-generative artificial intelligence tools within the Latin American video game development industry, as well as to identify best practices and behaviors regarding their adoption. The methodology used was a survey administered to developers and professionals in the field, followed by a descriptive analysis of the results. These results show a significant adoption of AI tools, especially in technical tasks such as programming and automation. Furthermore, a more favorable perception of non-generative AI was identified compared to generative AI. According to developers, AI should only be used as a support tool and should not replace professional or creative/artistic skills. Among the main concerns regarding AI adoption are the loss of creative control, technological dependence, and risks associated with intellectual property. Artificial intelligence is already part of the Latin American videogame industry’s work environment, although its integration continues to develop in a primarily experimental and decentralized manner.
Description
Keywords
Desarrollo de videojuegos, Adopción tecnológica, Automatización, Programación, Propiedad intelectual
