Thesis Mejora de experiencia de usuarios en aplicación de realidad virtual LifeSwapp
No Thumbnail Available
Date
2024
Authors
Journal Title
Journal ISSN
Volume Title
Program
Ingeniería Civil Informática
Departament
Campus
Campus Santiago San Joaquín
Abstract
La Realidad Virtual (VR) es una tecnología relativamente nueva para los usuarios comunes, en la última década se han logrado avances significativos de esta en diversas áreas. Debido a su reciente expansión no existe una base sólida sobre el desarrollo de aplicaciones de VR que garantice entregar una experiencia inmersiva y usable.
A través de una metodología de desarrollo iterativa basada en prototipos, se realiza un seguimiento a la experiencia que entrega la aplicación LifeSwapp mediante pruebas de usabilidad.
Adicionalmente se estudia de manera más enfocada la sensación de presencia que entrega la aplicación, para esto se utilizan un cuestionario de presencia elaborado por Witmer y Singer.
Como resultado, en el prototipo final se obtiene un nivel de inmersión del 80.5 %, concluyendo que el trabajo en conjunto de la medición de la sensación de presencia mediante cuestionarios y la metodología de desarrollo iterativa basada en prototipos permitió mejorar de manera sustancial los niveles de inmersión y el desempeño de los usuarios a lo largo del proyecto.
Virtual Reality (VR) is a relatively new technology for common users, and significant advancements have been made in various areas over the last decade. Due to its recent expansion, there is no solid foundation for the development of VR applications that guarantees an immersive and usable experience. Through an iterative, prototype-based development methodology, the user experience delivered by the LifeSwapp application is monitored through usability testing. Additionally, the sense of presence provided by the application is studied more closely using a presence questionnaire developed by Witmer and Singer. As a result, the final prototype achieved an immersion level of 80.5 %, concluding that the combined approach of measuring the sense of presence through questionnaires and the iterative, prototype-based development methodology significantly improved immersion levels and user performance throughout the project.
Virtual Reality (VR) is a relatively new technology for common users, and significant advancements have been made in various areas over the last decade. Due to its recent expansion, there is no solid foundation for the development of VR applications that guarantees an immersive and usable experience. Through an iterative, prototype-based development methodology, the user experience delivered by the LifeSwapp application is monitored through usability testing. Additionally, the sense of presence provided by the application is studied more closely using a presence questionnaire developed by Witmer and Singer. As a result, the final prototype achieved an immersion level of 80.5 %, concluding that the combined approach of measuring the sense of presence through questionnaires and the iterative, prototype-based development methodology significantly improved immersion levels and user performance throughout the project.
Description
Keywords
Realidad virtual, Inmersión, Usabilidad, Medición, LifeSwapp
