Thesis Desarrollo y evaluación de una interfaz adaptativa basada en métricas para el dominio inicial del gamepad en usuarios novatos
Loading...
Date
2026-03
Authors
Journal Title
Journal ISSN
Volume Title
Program
Ingeniería Civil Informática
Departament
Campus
Campus Santiago San Joaquín
Abstract
La presente investigación propone y evalúa JUANES, un sistema de interfaz adaptativa diseñado para mediar perceptualmente el aprendizaje del gamepad sin alterar la dificultad estructural del juego. El sistema se organiza en siete pilares de intervención (Orientation, Trajectory, Landing, Movement, Obstacles, Multitasking y Jitter), cada uno asociado a métricas objetivas registradas en tiempo real y a mecanismos de asistencia visual y auditiva activados mediante umbrales de desempeño. Se implementó un microjuego FPS en Unity y se realizaron dos iteraciones experimentales: una versión base sin asistencia adaptativa y una versión con el sistema activado. Participaron jugadores clasificados como novatos, regulares y expertos, registrándose métricas de desempeño y variables subjetivas de competencia y frustración. Los resultados muestran que, en jugadores novatos, la versión adaptativa se asocia con mejoras consistentes en ciertas métricas, junto con un aumento en la competencia percibida y una reducción en la frustración. Estos hallazgos sugieren que una mediación adaptativa basada en métricas de control puede facilitar el dominio inicial del gamepad sin trivializar el desafío, contribuyendo al diseño de experiencias inclusivas en videojuegos.
This research proposes and evaluates JUANES, an adaptive interface system designed to perceptually mediate gamepad learning without altering the structural difficulty of the game. The system is organized into seven intervention pillars (Orientation, Trajectory, Landing, Movement, Obstacles, Multitasking, and Jitter), each associated with objective real-time performance metrics and visual and auditory assistance mechanisms activated through performance thresholds. An FPS microgame was implemented in Unity, and two experimental iterations were conducted: a baseline version without adaptive assistance and a version with the system enabled. Participants were classified as novices, regular players, and experts, and both performance metrics and subjective measures of perceived competence and frustration were recorded. Results show that, in novice players, the adaptive version is associated with consistent improvements in certain control-related metrics, along with increased perceived competence and reduced frustration. These findings suggest that metric-based adaptive mediation can facilitate early gamepad mastery without trivializing challenge, contributing to the design of inclusive gaming experiences.
This research proposes and evaluates JUANES, an adaptive interface system designed to perceptually mediate gamepad learning without altering the structural difficulty of the game. The system is organized into seven intervention pillars (Orientation, Trajectory, Landing, Movement, Obstacles, Multitasking, and Jitter), each associated with objective real-time performance metrics and visual and auditory assistance mechanisms activated through performance thresholds. An FPS microgame was implemented in Unity, and two experimental iterations were conducted: a baseline version without adaptive assistance and a version with the system enabled. Participants were classified as novices, regular players, and experts, and both performance metrics and subjective measures of perceived competence and frustration were recorded. Results show that, in novice players, the adaptive version is associated with consistent improvements in certain control-related metrics, along with increased perceived competence and reduced frustration. These findings suggest that metric-based adaptive mediation can facilitate early gamepad mastery without trivializing challenge, contributing to the design of inclusive gaming experiences.
Description
Keywords
Interfaz adaptativa, Experiencia de usuario, Videojuegos FPS, Aprendizaje motor, Diseño inclusivo
