Thesis Diseño y ejecución de hackathon para promover la motivación en el aprendizaje adolescente mediante metodologías activas
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Date
2023
Authors
Journal Title
Journal ISSN
Volume Title
Program
INGENIERÍA EN DISEÑO DE PRODUCTOS
Campus
Campus Santiago San Joaquín
Abstract
Este documento presenta una intervención en la enseñanza media en la asignatura de tecnología dentro del sistema educativo chileno, realizada dentro del marco de titulación de pregrado en el Departamento de Ingeniería en Diseño de Producto de la Universidad Técnica Federico Santa María. Empleando el Aprendizaje Basado en Proyectos (ABP) y utilizando en el ámbito motivacional la Octalysis para la gamificación, el estudio investiga la dinámica de la participación y la motivación de los estudiantes. La intervención tomó la forma de un evento de hackathon (Hack4Education), que sirvió como plataforma para la resolución colaborativa de problemas. A través de la implementación y los resultados del evento, se estudió la correlación entre las emociones de los participantes y los impulsores motivacionales de cada actividad. Esta investigación tiene como objetivo contribuir en la educación, a través del 4 desarrollo de un modelo replicable para intervenciones de aprendizaje activo, proporcionando conocimientos y herramientas para respaldar las estrategias, los desafíos y las posibles soluciones a problemáticas de interés de los estudiantes.
This document presents a transformative intervention in secondary technology education within the Chilean educational system, carried out within the framework of undergraduate degrees in the Department of Product Design Engineering of the Federico Santa María Technical University. Using Project Based Learning (PBL) and using Octalysis for gamification in the motivational field, the study investigates the dynamics of student participation and motivation. The intervention took the form of a hackathon event (Hack4Education), which served as a platform for collaborative problem solving. Through the implementation and results of the event, the evaluation between the emotions of the participants and the motivational drivers of each activity is studied. This research aims to contribute to education, through the development of a replicable model for active learning interventions, providing knowledge and tools 6 to support strategies, challenges and possible solutions to problems of interest to students.
This document presents a transformative intervention in secondary technology education within the Chilean educational system, carried out within the framework of undergraduate degrees in the Department of Product Design Engineering of the Federico Santa María Technical University. Using Project Based Learning (PBL) and using Octalysis for gamification in the motivational field, the study investigates the dynamics of student participation and motivation. The intervention took the form of a hackathon event (Hack4Education), which served as a platform for collaborative problem solving. Through the implementation and results of the event, the evaluation between the emotions of the participants and the motivational drivers of each activity is studied. This research aims to contribute to education, through the development of a replicable model for active learning interventions, providing knowledge and tools 6 to support strategies, challenges and possible solutions to problems of interest to students.
Description
Keywords
Aprendizaje basado en problemas (ABP), Octalysis, Metodología activa, Pedagogía
