Thesis Creación de componente reutilizable de inteligencia artificial para Unity
| dc.contributor.correferente | Barriga, Nicolás | |
| dc.contributor.department | Departamento de Informática | |
| dc.contributor.guia | Von Brand, Sven | |
| dc.coverage.spatial | Campus Casa Central Valparaíso | |
| dc.creator | Norambuena Vergara, Diego Andrés | |
| dc.date.accessioned | 2024-09-25T14:20:05Z | |
| dc.date.available | 2024-09-25T14:20:05Z | |
| dc.date.issued | 2023-06 | |
| dc.description.degree | INGENIERO CIVIL INFORMÁTICO | |
| dc.description.program | DEPARTAMENTO DE INFORMÁTICA. INGENIERÍA CIVIL INFORMÁTICA | |
| dc.identifier.barcode | 199813226UTFSM | |
| dc.identifier.uri | https://repositorio.usm.cl/handle/123456789/6756 | |
| dc.identifier.uri | https://doi.org/10.71700/dspace-memorias/425 | |
| dc.rights.accessRights | info:eu-repo/semantics/openAccess | |
| dc.subject | UTILIDAD | |
| dc.subject | COMPORTAMIENTOS | |
| dc.subject | INTELIGENCIA ARTIFICIAL | |
| dc.subject | VIDEOJUEGOS | |
| dc.title | Creación de componente reutilizable de inteligencia artificial para Unity | |
| dspace.entity.type | Tesis |
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